![]() ![]() ![]() The Change Port ability lets you move your Great Admiral to safety, or where it is needed, quickly and without the need to provide an escort. This feature isn't going to be used often, but when it is, it will make a massive difference. Position it well, and this unit can totally turn the tide of combat in your favor. Great Admirals can be instantly expended to fully heal the Ship in the hex with them and those all around within one tile. Position them in the center of a large engagement, stacked with a strong unit, and all your ships can benefit from this. All units within 2 tiles of the Great Admiral will get a +15% combat bonus. The Primary role of the Great Admiral is to support your fleet. Completing the Exploration Social Policy Tree will allow you to purchase Great Admirals in the Industrial era with Faith - starting at 1k faith and rising as you buy more. They gain two abilities, just like the Great General, only one is very situational. Barbarian kills do not count toward Great Admiral experience, so only true naval warfare will cause them to appear. When you've earned 200XP, you'll get your first Great Admiral. Great Admirals are earned as your Naval units gain experience in combat against other Civilizations. Civilization 5 Specialists and Great People Great Admiral - Abilities & GPP Guide for Brave New World Civilization 5 Specialist and Great Person Strategy Guides ![]()
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